Meredith Thompson
Selected articles.
Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned. Frontiers in Virtual Reality, October 2021
Processing presence: how users develop spatial presence through an immersive virtual reality game Virtual Reality, April 2021
Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game IEEE, July 2021
MIT Full STEAM Ahead: Bringing Project-Based, Collaborative Learning to Remote Learning Environments, University and School Collaborations During a Pandemic, 2022
Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games, Journal of Science Education and Technology, December 2020
Teacher Moments: A Digital Simulation for Preservice Teachers to Approximate Parent–Teacher Conversations, Journal of Digital Learning in Teacher Education, May 2019
Authenticity, Interactivity, and Collaboration in VR learning games Frontiers in Robotics and AI, 2018